Talk:Hero/@comment-31405706-20181026200430/@comment-27768174-20190720034642

Well, Goblin Slayer is basically an exercise in exploring the deeper implications of a lot of the features of high fantasy we take for granted. Goblins are one of the first enemies you face in many games, and a common low-level opponent in D&D (Which the novels are partially a tribute to), but what happens when you level up and become too strong to bother with them anymore? What happens to the people you don't save? What happens to the adventurers that don't end up making it past goblins? And of course, the overall question that started the story, what would an adventurer who dedicates themself to hunting goblins be like? Of course, we've all seen the answers to those questions, that's what the story is about.

So what's the point of Hero then? She exists as a reminder of those questions. Think of her as the main character of the RPG. She goes around getting legendary swords and killing demon lords to remind you that Goblin Slayer, at its core, isn't actually a dark fantasy setting. Its a typical, D&D influenced RPG setting. Its to remind you that once you look past the carefree, idealistic surface of those settings their very nature implies all sorts of awful things are happening. Basically, if Goblin Slayer embodies the dark fantasy elements, Hero embodies the high fantasy setting the story is actually taking place in, and her real purpose in the story is to show off that contrast.