Captain

The captain (大将), is the main protagonist of Goblin Slayer Side Story II: Dai Katana. He is the leader of the six gold-ranked adventurers renowned for defeating the Demon Lord ten years ago.

Appearance
The captain wears red and black armor that heavily resembles that of a samurai, and carries a pair of swords sheathed above his left hip. He has brown hair with bangs that normally cover his eyes.

Personality
The captain is reserved and composed, keeping a lot of his thoughts to himself and usually having only a few words to say. Despite his lack of outward emotion, he has a sense of empathy and a strong spirit, as he had the audacity to stand up for Female Bishop when she was being verbally abused by her clients. This courage allows him to challenge more experienced adventurers without hesitation on more than one occasion. The captain is also a considerate person; he would never make a decision based on just one person’s input but would make certain he had heard from everyone.

Dai Katana Light Novel Volume 1
Captain trained in swordsmanship in a school far to the east. He also learned a bit of magic. After becoming interested in the rumors about the Dungeon of the Dead, he decided to attempt the challenge of delving its depths. His second cousin who studied magic decided to accompany him. While traveling to the city built at the entrance to the dungeon, they met Half-Elf Scout on the way and he joined them after they helped him.

Arriving at the fortress city and the tavern named Golden Knight, he quickly met Female Bishop and Knight of Diamonds when he tried to stop a pair of rough adventurers from troubling her, only to need to be saved by Knight of Diamonds. At his cousin's instigation, he recruited Female Bishop to join their party. The group moved onto the city's temple in hopes of rounding out their party. At the temple they met Female Warrior who was in need of a new party. After a quick test of her skills, Captain accepted her offer to join the party. At her suggestion, they moved on to the Wizball stadium to attempt to recruit Myrmidon Monk. While the monk was a veteran of the dungeon compared to any of them, he was easily won over by Captain's desire to try and clear the dungeon instead of just making money on the upperfloors. As such he quickly accepted Captain's invitation and the party was completed. Wasting no time, the party made their first foray into the Dungeon of the Dead with the modest goal of clearing one chamber then returning. Despite some trouble in the chamber and on the return trip, Captain lead the party on a successful first trip into the dungeon. Though as they returned to town, they found the city celebrating Knight of Diamonds' discovery of the entrance to the third floor of the dungeon and Captain couldn't help but think about how far they have to go. Returning to the tavern, Captain rented a cheap room for the girls of the party, while settling for the men sleeping in the stable for free. After a short conversation with Female Warrior, he went to sleep.

Captain continued leading the party on dives into the dungeon, building up their strength and experience as they created their own map of the dungeon. About the time the party felt ready to give the second floor a try, two clearly inexperienced girls entered the Golden Knight pleading for help. With his party's backing he agreed to hear the girls out. After hearing their story and getting his party's thoughts on the matter, Captain decided to help the girls who were seeking help for the rest of their party and another party that was injured. The trip into the dungeon was relatively uneventful despite the party escorting the girls who couldn't do much on their own. Upon reaching the chamber where the parties were trapped, Captain's party was confronted with human opponents. At first they feared it might be the rumored adventurers corrupted by greed known as scruffy men, yet the battle proved easier than expected. Further in the chamber they found the parties they were there to rescue. The injured group had fallen victim to an exploding treasure chest trap, while the rest of the rookie girls party had taken turns casting a protective barrier as they awaited help. Once Myrmidon Monk and Female Bishop attended to the wounded, Captain had the rookie girls' party help carry the dead to the surface. When they arrived at the temple, Captain used the excuse of the girls helping to haul the bodies out to direct any potential reward to the rookies, and the groups parted ways. The next morning Female Bishop met with Captain first thing in the morning before the others arrived to ask him about a blank spot in their map of the first floor. As Captain considered it, Knight of Diamonds entered the conversation to explain that it was called the dark zone. An area of the dungeon with even less visibility than usual which no one had yet returned from. With the question answered he went on to thank Captain and explain the injured party they rescued the day before were vassals of his. Meeting under better circumstances, Captain found the knight not so intimidating and realized he was actually quite young. They parted on amicable terms and the rest of Captain's party arrived. At breakfast they decided to take the day off, and Captain accompanied Female Warrior to Smith's shop. While waiting outside for her, an odd informant told Captain that the scruffy men make their base on the second floor. Back at the tavern, Captain informed his party that the scruffy men were based on the second floor, though strangely he could no longer recall the informant who told him that. Discontent with the idea of just leaving them be, he convinced the party to hunt down the scruffy men. The next day as they prepared to enter the dungeon they encountered Knight of Diamonds' party exiting it. The knight was badly wounded and being rushed to the temple, and Captain's party speculated they had been confront the scruffy men as well. Captain lead the party onward to the second floor, where Female Bishop managed to track down the room where the scruffy men made their base. Their target put up a difficult fight, with Captain only narrowly avoiding death or serious injury when having seen Knight of Diamonds' wounds helped him guess what his opponent was going to do. The tide turned when Female Wizard and Female Bishop cast Dance on their foes, enabling Captain to swiftly dispatch their leader. Soon all the scruffy men were dead and the party returned the surface.

Abilities

 * Swordsmanship - He's a respectably skilled swordsman who trained in a school to the east.
 * Magic - He's learned some sorcery, but is less proficient with it than with his swords.

Equipment

 * Katana - An ordinary curved, one edged blade of the eastern style. Well made, but not magical.
 * Plate Armor - Eastern style plate armor.

Spells

 * Sleep
 * Magic Missile
 * Fireball
 * Firebolt
 * Fusion Blast