Dark Elf

"I am the apostle of anarchy, recipient of a handout from the very gods of chaos themselves!""

- Dark Elf introduces himself to Goblin Slayer

Dark Elf is the main antagonist of Volume 3. A member of the Evil Sect, he planned to invade the frontier town to summon an ancient chaotic giant upon the world.

Appearance
Dark Elf has light-colored hair styled into a mullet and wears a dark-colored cloak. When he utilizes the power of Hecatoncheir, he grows five additional arms from his back.

Personality
Dark Elf was an anarchist, who delighted in bringing death and devastation. He was quite cocky and condescending, displayed numerous times when he mocked the capabilities of Goblin Slayer's Party. Contrarily, he became enraged when he lost the upper hand against them and was called "less troublesome than the Goblin Lord". Completing the checklist of "Bad Guy traits", Dark Elf was also a hammy individual, prone to long winded speeches about doom and gloom.

Background
Dark Elf is a loyal servant of the Gods of Chaos involved in the plans of the Evil Sect. He had some responsibility for the disturbance in Water Town. At one point in his travels, he received a Handout from the Gods of Chaos, which told him where to find a sacred dark artifact to aid him in his dark plans.

Finding the location, Dark Elf was confronted by Illusion's latest heroine, who after a close battle, he was able to kill her and her entire Party, claiming the dark relic for himself. Truth ended up taking a liking to his character after this and decided to have the Gods of Chaos send him more orders.

Goblin Slayer Volume 3
Sometime before the Harvest Festival, Dark Elf was assigned by the Gods of Chaos to invade the Frontier Town with Goblins so that he could use his cursed artifact to summon Hecatoncheir, a fearsome giant from ancient times. The evening before the Festival, Dark Elf hired Rhea Scout to create confusion in town. After seeing that some Adventurers may have been on to him, he decided to retreat to his Goblin army to prepare for the summoning.

The night of the Festival, Goblin Slayer's party was able to kill and drive off the Goblins under Dark Elf's employ. Forced to confront the Adventurers himself, he used the artifact to grow five arms from his back, which he used to deflect the arrows High Elf Archer fired. However, after being blinded by Priestess' Holy Light and slashed by Goblin Slayer in the process, Dark Elf snapped and began conjuring a last-ditch spell; before he was able to complete the incantation, one of his arms holding the cursed artifact was cut off by Goblin Slayer's throwing knife and High Elf Archer managed to fire an arrow into his throat after Goblin Slayer destroyed the artifact. Glaring at his enemies, Dark Elf realized that it was Goblin Slayer's party that killed the Goblins in Water Town before dying, loudly cursing them for their interference.

Abilities
As an Elf, Dark Elf is a capable and agile fighter, as he was able to duel Goblin Slayer fairly well in combat and was fast enough to wound him.


 * Arrow deflection: When using his artifact as a catalyst to borrow the power of Hecatoncheir, a translucent white hand prevents any arrow from hitting him. Consequently, if he is not holding the artifact, this protection is removed.

Equipment

 * Cursed Artifact: A hand-shaped object with the power to summon a beast named Hecatoncheir. He used this magical item to grant him five additional arms during the battle with Goblin Slayer's party and protection against arrows. However, this protection was lost when the hand holding the artifact was cut off.


 * Unnamed Sword: With this sword, Dark Elf was able to land a blow that could pierce through Goblin Slayer's chainmail armor and wound him.

Spells

 * Disintegrate 《 Disuintegurēto》: After reciting an incantation, Dark Elf can fire a beam of light that can turn objects into dust.