The Spy

The Spy is a former Wizball player turned Rogue, after an accident, who takes on dangerous missions for the Rogues Guild.

Appearance
He wears a large overcoat and dons a mask covering his mouth and nose when on "the job".

Personality
The Spy acknowledges that he is an ignorant pawn to whatever he is involved in, but he does not welcome any fixer that would discard him for their own gain. He also still loves the sport of Wizball and often goes to watch and bet on games on his off time in the Coliseum of Water Town. Despite acknowledging Rogues need to not stand out and not act like the Rogues he's seen in plays and heard in stories, Spy admittedly enjoys the "cool" stuff Rogues get like secret passages and such.

Spy has admitted a preference for "beautiful Elf women", so much so that he kills a guard who tried to recruit him into a race war against Elves. This preference mainly stems from his not so secret attract to his partner Changeling, who he goes out of his way to show a softer side of himself to.

Background
Once an accomplished wizball player, an accident rendered his body nearly useless and quadriplegic, forcing him to accept massively expensive surgery to replace his limbs, an eye, and other organs with artificial magically augmented replacements. In order to pay for the surgery, Spy became a Rogue, taking on missions as dangerous as they were expensive. His skill became so great, the Spymaster of the Royal Court uses him as her "go to" Rogue.

Goblin Slayer Volume 10
When Goblin Slayer decided to look into the strange happenings occurring around the Western Frontier Town of late, he contacted the Rogues Guild, who assigned Spy to the job. Spy begins b infiltrating the Wine Merchant's villa in the Water Town. During his infiltration, Spy takes Changeling with him as they look for incriminating evidence as well as plant incriminating evidence. Spy suddenly notices a Troll in the room and after shooting it with his pistol, quickly retreated, having gotten and completed what they came to do.

On the outside, Spy gets back to Driver and the rest of his Party as the Troll chases them through Water Town. This is revealed to be part of Spy's plan, as the resulting chaos will force the City Guard to investigate the Wine Merchant's house like he wants. After they cause enough mayhem in the streets, Spy uses his pistol to blow the Troll's head off, and waits for the City Guard to do the rest.

Goblin Slayer Volume 11
After being scouted and hired by the Silver-Haired Maid of the Royal Court, Spy appears in the Desert Kingdom with his team to get the maids of the Desert Princess out of the palace and to safety. He succeeded, but was being pursued by Goblin Riders, in the middle of the city, much to his surprise. Spy and Knowledge Cleric work together to find them off, enough time for Changeling to summon a rainstorm to power Driver's Kelpie spirit up and get them out of the Desert Capital. Spy made things clear to the maids of his orders, that he is supposed to drop them off at a location of their choosing and no more as he completes the first phase of the mission.

Later on, while preparing for the next phase of the mission, Spy stayed at Rogue hideout "The Golden Mirage" with Changeling and the others. Though he is supposed to stay low, he gets in a fight with a ruffian who had stolen a kid's sword. He defeats the thief, returns the kid's sword, and apologizes "for the mess" to the staff before going in the back to plan his next move. As he goes in the back, he notices Goblin Slayer is also in the Desert Capital, much to his surprise, but doesn't speak to him.

That night, Spy, Changeling, and Knowledge Cleric infiltrate the same fortress that Goblin Slayer's party was infiltrating. While the fortress' soldiers are fighting against the Goblins that escaped from the underground cells, the Spy kills the Guard Captain in his office. According to his theories, the person who hired them to kill the Guard Captain was probably someone who wanted revenge for one of the girls sacrificed to the Goblins by the corrupted commander, but he admitted he wasn't going to overthink things. Afterwards, he, Changeling, and Knowledge Cleric hide the corpse with a cover before taking off with it pretending to be medics assisting the wounded. As they escape, the trio crosses paths with Goblin Slayer's group that were running in the opposite direction. As he leads his party out of the fortress, he's shocked to see that Goblin Slayer had some how, caused a school of Sand Manta to swarm around the fortress, causing Spy to complain about Goblin Slayer's insane methods.

Goblin Slayer Volume 12
Spy and his team are hired to assassinate a drug addict.

Goblin Slayer Volume 15
After a Coachman, a slave trader specializing in selling Centaur, was causing a little too much trouble in the Water Town with his actions as reported by Goblin Slayer, the Rogues Guild tasked Spy to handle the situation. Spy and Changeling started by hanging around "The Mermaid", a popular casino the Coachman frequented, and coincidentally was owned by the Rogues Guild making their infiltration easy. Spy was tasked as running security alongside Club Fighter, who was put in the back, while Changeling kept on eye on the floor.

Eventually, the Coachman had come to the casino and left, allowing Spy to perform the hit successfully. As he disposed of evidence, Spy notices Changeling rather revealing "Harefolk Girl" and stated she looks, "quite tempting" much to her embarrassment.

Abilities

 * Magic Augmentation: At the cost of some of his essence, the spy has had his limbs enhanced through magical augmentation, something stated to be forbidden. His enhanced limbs allowed him to absorb the impact of a steep fall from a window.


 * Bat's Eye: A magically enhanced eye that allows Spy to have limited X-ray vision.


 * Overdrive: In a pinch, Spy can use "Overdrive" to put his augmented limbs

Equipment

 * Magic Eye: A forbidden magic eye buried within his eyeball allows him to perceive figures in darkness.


 * Flintlock pistol: A flintlock pistol that fires ammunition with enough force to send a Troll's head off its body.