Witch

"Only a tangled skein awaits those who carelessly spin tales about love or the universe's mysteries... not to mention a woman's beauty."

- Witch

Witch (魔女) is a silver ranked Adventurer who is in a two-person party with Spearman.

Appearance
Witch is a beautiful spell-caster with thigh-length purple hair with waist-length hair strands hanging on either side, yellow eyes, a voluptuous body and she displays a seductive demeanor, causing those she interacts with to become embarrassed. She is widely considered the Frontier's Most Beautiful Women, and well one of the most beautiful women in the Four-Cornered World.

She wears a revealing set of robes, a large pointed hat, and is usually seen smoking a pipe.

Personality
Witch acts in a rather amorous manner, often suggesting sexual undertones in otherwise normal conversation. This is mostly a natural behavior to her on her part rather than on purpose. Despite her teasing, she is caring towards those around her, offering advice and help to those who need it, causing many rookies, and even regular people she meets, to look up to her as some sort of mature "Big Sister" figure.

She tends to speak in terse and paused sentences so as to not accidentally form a spell, or so many people think, as she has never confirmed.

Year One Volume 1
Witch signed up to the Adventurer's Guild in the Frontier Town during the same Spring as Goblin Slayer and Spearman. She quickly became a standout with her beauty and skills, but no one wanted to Party with her, believing she was far out of their league. At some point, she accepted a job to escort Cow Girl back to the ruins of her home town to find closure with minimal reward, forcing Spearman to come along. As she returned to their cart, Witch, sensing the girl was still finding herself, suggested the girl cut her hair so the world could see her beautiful face and eyes.

Witch was part of the group of Adventurers that battled a Rock Eater in an abandoned gold mine. During the battle, Spearman saved her from being eaten by the magic-impervious beast when all her magic bounced off of it. When the battle was finished, she joined everyone in the Temple of the Earth Mother to recover.

Year One Volume 2
Witch was introduced to Goblin Slayer, who wanted to identify a magic ring he recovered. She was unable to, but told him to seek out a person who lived at the bank of a river on the outskirts of town. Once he left, Witch shyly asked Guild Girl to register her and Spearman as a legitimate party.

Per Goblin Slayer's request, Witch identified the magic scroll he had as a Gate Scroll, a useful yet risky tool he could use to travel anywhere, as long as he had a destination written onto it. She agrees to keep it for him before telling him that she had a date with Spearman.

On a quest with Spearman, Witch asked him why he always talked to her. Spearman mentions her appearance and proficiency with magic, but when Witch asks him to explain further, he states that he realized she was a good person when she went with him to take Cow Girl's quest, despite the meager reward and lack of entertainment. Witch admitted that she didn't see herself as such, and is rendered speechless when Spearman tells her someone appreciating her had to have made her happy.

When they face a warlock, Witch cast a silence spell to prevent the Non-Prayer from casting his magic and allow Spearman to stab his heart. When the warlock's cockatrice confronts them, Witch uses her remaining spell to bind it into a web, enabling Spearman to kill the creature. After Spearman loots a wizard staff, Witch suggested that he sell it to split the reward. Spearman told her that building fighting strength was essential for a party, but added he would sell it if she didn't want it. Astonished, Witch then decided to keep the staff.

Goblin Slayer Volume 1
Witch was first seen helping Priestess get away from a pair of porcelain-rank adventurers who wanted to scout her under a misconception that Goblin Slayer was abusing her. She also gave her advice on her situation with Goblin Slayer, remarking how the young man is emotionally and psychologically stunted and thus Priestess should be more aggressive in any pursuits or interests she had in the man.

She is later seen assisting in the defense of Cow Girl’s farm alongside Spearman against the goblins, being among the first to agree to help the man out even without the promise of reward.

Light Novel Volume 2
Both Witch and Spearman were tasked with bringing Goblin Slayer some supplies he needed for his investigation in the Water Town. While Spearman was annoyed.

Witch didn't mind helping out and decided to shop around the town when she was done.

Light Novel Volume 3
As Goblin Slayer returned from another Goblin Slaying Quest, Witch was enjoying a drink with High Elf Archer and the rest of her Party as she complained about Goblin Slayer's blunt methods and "boring" adventures. Witch, for her part, simply enjoyed listening to the Elf's complaints as the conversation eventually drifted to the coming Harvest Festival.

Guild Girl decided to ask Goblin Slayer for a "date" during the festival, and Witch ecstatically cast Silence on Spearman to stop him from interfering. Hearing Goblin Slayer agree made Witch extremely happy on numerous levels, mainly she hoped her partner would finally take the hint that Guild Girl was not interest in him.

Light Novel Volume 4
As Rookie Warrior and Apprentice Cleric wondered what they were going to do about their missing sword and their current situation that threatened to derail their Adventuring careers, Witch offered her assistance, and a lesson for the Duo. From her generous chest, she pulled out a Seeker Candle, a gift to the rookies, her lesson though was the two could sell the magic candle for a large sum of money, or the two could use the candle to find the sword and keep the useful candle for future adventures. With that, she went off on another "date" with Spearman, leaving the duo in complete awe of her.

Later, as Heavy Warrior tried to form a temporary Party to take on a royal request, Spearman would happily volunteer to try, and fail, to impress Guild Girl. As this went down, Witch made it very clear she was not pleased with his actions to continue to try and woo the young lady.

Light Novel Volume 5
Witch was among the Adventurers who celebrated the end of the year and start of a new one with the rest of the Guild in the Tavern.

Abilities
Witch is a powerful spell caster and an experienced adventurer. As such, she possesses considerable knowledge of spells as well as magical objects.

Spells

 * Inflammarae: A fire-casting spell Witch uses to light her pipe.
 * Grant Fire: By reciting the words "Alma...Inflammare...Offero", Witch can enchant the wielder of a weapon and buff his/her weapon in magical fire.
 * Magic Missile
 * Deflect Missile: An invisible flow Witch uses to ward off nonmagical projectiles.
 * Light
 * Counterspell: The spell Witch used to negate a goblin shaman's spell: Magic Arrow before it could cast it.
 * Silence

Equipment

 * Gate Scroll
 * Magic Candle: A candle that lights up more whenever the holder gets closer to an object they are looking for. She lent Rookie Warrior this item after he lost his sword to a giant rat.

Trivia

 * On the textboard version of the series, Witch's placeholder design was that of the Sorceress from Dragon's Crown.