Talk:Fighter/@comment-36140723-20181007092051/@comment-34114384-20181016035601

@Sylphinford

The Guild basically can't do anything about it.

1. The adventurers have their freedom to choose what quest they will take and the Guild respects that as part of their contract.

2. Goblins are the weakest types of monsters. Their notoriety only in there numbers and cunning.

3. Adventurers wanna-be seem to think, "I've driven away goblins before." and think of that as a victory and an inspiration to become adventurer. Only for it to bite them in the back, as those goblins that was driven away became Wanderers.

4. The Kingdom doesn't take goblin subjugation as a very huge problem since the only one that suffers are remote villages out of their jurisdiction. And if they ever decide to do so, other countries will think that it will be only a front to start their invasion. After all, who in the right mind will arrange an army just to be subjugate goblins?

5. Goblin subjugation is not lucrative (which is a misconception considering their numbers and survival rate).

6. There are other more monsters that are prowling in that world like dragons, demons, vampires, ogres, etc. that it is unthinkable to become an adventurer just to slay one type of monster.