Goblin Slayer Wiki

Guild Master is the primary main character in Goblin Slayer: Another Adventure Nightmare Feast. She is both the Lord's daughter of the region and the Guild Master of the local Adventurer's Guild there. She considers herself only a proxy lord however until a decision is made of who will manage the territory next.

Appearance[]

Personality[]

Despite being an aristocrat, she held no contempt for commoners and is also quite humble: perceiving her success as a result of the 'dice of chance' and effort more than anything else, something beyond even the Gods[1].

Even as a child or as an adult, she has a tendency for whimsical or even reckless behavior, something her childhood friends chastise her for. As a child, she would play in the collapsing castle despite warnings of the dangers, warnings she purposely ignored[1]. As an adult however she has improved somewhat, such as filing a report with the Guild before she heads off to danger alone, though how much that counts as character growth is questionable.

Abilities[]

Guild Master wields a Rapier in combat with some skill. She considers herself 'quite strong' and is confident in her abilities as an Adventurer. She makes many sound and reasonable decisions even while scouting solo.

Her most notable power, however, is she has inherited the power of a Lord Monarch - a king among kings[1]. Lord Monarchs were prominent figures in the ancient war games of the Gods[1]. All Lord Monarch's derive descent from the blood of the first adventurer the Chainmail Hero[1]. The power all Lord Monarch's have is to see battlefields from an aerial perspective even while on the ground('like I'm soaring through the sky with eagle eyes')[1]. A Lord Monarch's vision returns to normal after a battle[1]. The Lord Monarch's 'vision' is said to be the 'eyes of the Gray Hawk, which flies from the Black Moor to the Forgotten Realms'[1]. It is said these eyes remove the fog of war and allows the wielder to use dice just like the Gods to determine outcomes:'they control the battlefield like the gods with their dice'[1]. Notably a Lord Monarch's skill at commanding is not a factor, they can achieve victory through just their decisions, something that makes sense if you consider people normally need Skills in the Four-corner world to be successful at tasks[1]. The caveat for a Lord Monarch's power is it seems to only activate when they are in battle situations and they are fighting with people under their command.

Class[]

Fighter

Skills[]

  • Dragon Tail

Background[]

Born as the only child of the Lord of the Northwest City. As a child, she was friends with Lady of Principality and another commoner girl.

Later in life, she would live in the capital and work at the Adventurer's Guild. Her father would later step down as King of his own Kingdom and become a vassal to the The King in exchange for aid against the Demon Lord ten years prior to the game's story[1].

Upon returning to her homeland after her father's death, she has a chance meeting with several characters setting off the events of the game.

Trivia[]

  • The Chainmail Hero is a reference to Gary Gygax's first tabletop game before Dungeons & Dragons, Chainmail a simulation wargame that the proto-type rules for Dungeons & Dragons and all tabletop roleplaying games he created come from. Chainmail was closer to a tabletop strategy game in the 1970's where armies faced each other or RTS game, while D&D is similar to Western RPGs or JRPGs where a small party faces threats together as a team.
  • Gray Hawk(sic), Black Moor, and the Forgotten Realms are all prominent settings in the Dungeons & Dragons roleplaying game over its decades of editions.
  • The power of a Lord Monarch in the game is reflected in Guild Master's beliefs that the dice decide the outcome of events - though instead of rolling for various feats, she mainly can only decide to role for specific effects as her stats and Class still affect what she can do, though she can decide what she rolls for beyond just Arts, Spells, or Attack Criticals like everyone else does without being aware of the dice specifically; Guild Master is aware 'snake eyes' or two one's are bad rolls in the 'game'. The separation between story and game-play is somewhat nebulous but Blood Princess asserts that the game play mechanic is canon to the setting's own RNG determination system of using two dice even the Gods have to use to affect the world as described in other lore.

References[]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Goblin Slayer Another Feast - Story 1: Duel At Castlevania